资源大湿 发表于 2020-7-20 08:00

Magica Cloth 布料系统

Added Runtime Scaling!
Added Surface Penetration / Collider Penetration system!
Added Delayed execution system!
Added Dress up system!
Added Wind control!
Support for Unity2018.4 (LTS)!
Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.


- Fast cloth simulation with Unity Job System + Burst compiler
- No native plugin.
- Works on all platforms except WebGL
- Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
- MeshCloth can also work with skinning mesh
- Easy setup with an intuitive interface
- Time operation such as slow is possible
- With full source code


- Unity2018.4.0(LTS) higher
- package
- package(preview)
- package(preview)
- package

Document
(Click for English documents.)

All release notes

Unity Developer Forum

Support E-Mail (support@magicasoft.jp)
==
添加运行时扩展!
增加表面穿透/碰撞穿透系统!
增加了延迟执行系统!
增加了化妆系统!
添加风控制!
支持Unity2018.4 (LTS)!
Magica布料是一种由Unity Job System + Burst编译器运行的高速布料仿真。

(特性)
-快速布料模拟与Unity作业系统+突发编译
-没有本地插件。
-工作在所有平台除了WebGL
-实现骨骼驱动的骨布(Transform)和网格驱动的网格布
-网布也可以与剥皮网
-易于设置与直观的界面
-时间操作,如慢是可能的
-具有完整的源代码

(需要)
- Unity2018.4.0 (LTS)更高
——(突然)包
——(乔布斯)包(预览)
——(集合)包(预览)
-[数学]包

文档
(点击[英文(美国)]查看英文文件。)

所有发布说明

统一开发论坛

支持电子邮件(support@magicasoft.jp)

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