资源大湿 发表于 2020-9-14 08:00

Obi Cloth 布料物理系统

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors.
Depends on the Burst, Jobs, and Mathematics packages, for compatibility with all platforms Burst can compile for. Without these packages, it can still run, but only in Windows, Mac,Linux, iOS and Android.
Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.Links
Obi Website
Community and Support ForumFeatures:
- Unified solution for character clothing, regular and tearable cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!
- Balloon physics trough volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...don′t ever leave Unity when authoring cloth.
- Supports all standard Unity colliders.
- Automatic camera culling.
- Easily extensible and modular architecture.
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Obi是一个先进的粒子基础物理引擎,能够模拟广泛的变形材料的行为。


取决于Burst、作业和数学包,以与Burst可以编译的所有平台兼容。没有这些软件包,它仍然可以运行,但只能在Windows、Mac、Linux、iOS和Android上运行。


Obi布利用粒子物理的力量,提供高质量,灵活和易于使用的布料模拟。

链接
奥比网站
社区及支援论坛

特点:
-个性服装、普通服装和可撕布的统一解决方案。
-双向刚体相互作用。
-模块求解器:不要浪费性能,只使用约束您的布料需要。
-每个模块可调求解器迭代计数。
-布代理:驱动高分辨率网格使用低分辨率模拟。工作与皮肤网格太!
-气球物理槽容积限制。
-独立的拉伸和弯曲约束。
-布可附在刚体上。
-布会与自己或其他布片相撞。
-基于物理的空气动力学模型。
易于使用的综合编辑工具:选择,画笔选择,画笔,平滑,属性导入/导出从纹理…创作布的时候不要离开Unity。
-支持所有标准的Unity碰撞器。
-自动相机剔除。
-易于扩展和模块化架构。

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