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Unity 获取相机画面将其保存成图片

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发表于 2023-1-3 19:17 | 显示全部楼层 |阅读模式
void CameraCapture(Camera m_Camera, string filename)    {        int width = Screen.width;        int height = Screen.height;        RenderTexture rt = new RenderTexture(width, height, 16);        m_Camera.targetTexture = rt;        m_Camera.Render();        RenderTexture.active = rt;        Texture2D t = new Texture2D(width, height);        t.ReadPixels(new Rect(0, 0, width, height), 0, 0);        t.Apply();        string path = CommonTool.Path(filename);        System.IO.File.WriteAllBytes(path, t.EncodeToJPG());        m_Camera.targetTexture = null;    }public static string Path(string fileName) {#if UNITY_EDITOR    return Application.dataPath + "/StreamingAssets/" + fileName;#elif UNITY_IPHONE     return Application.dataPath+"/Ray/" + fileName; #elif UNITY_ANDROID     return "jar:file://" + Application.dataPath + "!/assets/" + fileName;#else    return Application.dataPath + "/StreamingAssets/" + fileName; #endif    }
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