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动态改变模型大小

已有 3223 次阅读2012-12-1 21:03 |个人分类:UNITY3D| 模型, 动态

#pragma strict


public var mySkin:GUISkin;

var windowRect = Rect (0, 20, 200 ,150);

var SliderScaleValue:float = 0.0;

var SliderXValue:float = 0.0;

var SliderYValue:float = 0.0;

var SliderZValue:float = 0.0;

var SliderWindowRect = Rect(80,200,200,150);

var mCube:GameObject;

var xRotation:float;

var yRotation:float;

var zRotation:float;

 

function Start(){

     mCube = GameObject.Find("Cube");

     //print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);

     SliderScaleValue = mCube.transform.localScale.x;

}

 

function Update () {

 

}

 

function OnGUI () {

     GUI.skin = mySkin;

     SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,);

}

 

 

 

 

function CreateWindow(windowID : int){

     GUI.skin = mySkin;

     GUI.Label(Rect(10,20,50,20),"郛?謾?");

     SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);

     //隶?鄂?豎?霓?逧гcale

     mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);

 

     GUI.Label(Rect(10,50,50,20),"譌玖??X");

     SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);

     //隶?鄂?豎?霓?逧зRotation

     if(xRotation != SliderXValue){

           mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);

           xRotation = SliderXValue;

     }

 

 

     GUI.Label(Rect(10,80,50,20),"譌玖??Y");

     SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);

     //隶?鄂?豎?霓?逧иRotation

     if(yRotation != SliderYValue){

           mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;

           yRotation = SliderYValue;

     }

 

     GUI.Label(Rect(10,110,50,20),"譌玖??Z");

     SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);

     //隶?鄂?豎?霓?逧йRotation

     if(zRotation != SliderZValue){

           mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;

           zRotation = SliderZValue;

     }

 

      GUI.DragWindow (Rect (0,0,10000,10000));

}


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