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[特效/Shader/Mesh] Amplify Occlusion 高性能相机特效

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发表于 2020-7-30 08:00 |显示全部楼层
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资源信息 Asset Information
资源名称: Amplify Occlusion
适用引擎: Unity3D  (适用引擎)
版本: 2.0.8 (版本)
资源等级: 1 (等级越高资源价值越高)
资源格式: .unitypackage (链接失效请点击帖子右下方举报通知管理员)
资源大小: 41.3MB (默认:MB 注: 请用IE9以上浏览器访问本版块)
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* * Amplify Bundle - Save 25% * *
Amplify Shader Editor - Award-winning node-based shader editor
Amplify Impostors - 1-Click Impostor Creator
Amplify LUT Pack - 200+ LUT Grading Presets

Learn more: Bundle Details

* Warning *
Provided for your convenience, as is, be sure to join the GitHub project.
HD and Lightweight support only available up to Post Processing V2.
Built-in renderer supported without PPS.


About our current packages:
Amplify Shader Editor - Award-winning node-based shader editor
Amplify Impostors - 1-Click Impostor Creator


Amplify Occlusion 2.0 sets out to deliver a new industry standard for fast, high-quality Screen Space Ambient Occlusion in Unity. This FREE UPDATE completely discontinues HBAO-based techniques in favor of the much superior Ground Truth Ambient Occlusion (GTAO), bringing quality and accuracy closer to traditional raytracing.

A true all-in-one package, it provides an highly-robust and efficient way to simulate ambient occlusion and contact shadowing. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.
Click Here to see it in action or check our Unity Forum Thread for more information.

It's a lightweight solution for consoles, mobile devices (GL ES 3.0, Metal), desktops, and even VR, higher-quality and more accurate than standard SSAO techniques. When compared to other solutions, it offers superior performance scaling and stable frame rates, even when combining high resolution and a large sampling radius.

Features
• Ground Truth Ambient Occlusion
• PS4, Xbox One and Switch compatible
• Single and Multi-pass VR(known issues)
• Up to 2X faster than Amplify Occlusion 1.0
• Revamped Spatial and Temporal Filters
• Dramatically Higher-Quality
• Higher Flexibility
• Under 1 ms on a mid-range GPU at Full HD
• Accurate and fast-performing
• Deferred and Forward Rendering
• PBR compatible injection mode
• Multiple AO instances per-camera
• Improved temporal stability
• Reduced ghosting
• Superior occlusion approximation
• Extensive blur and intensity controls

Typical post-process occlusion techniques darken direct light the same way they darken everything else visible to the camera, which results in strong unnatural occlusion even on brightly lit surfaces. Our implementation provides an optional Deferred-path application mode that injects SSAO before the direct lighting stage in order to deliver natural, PBR-accurate results.

This solution also offers massive quality improvements to occlusion on distant surfaces, even when using a large kernel radius, due to superior and artifact-free occlusion approximation when compared to any currently available SSAO solution. It's great for both small and large scale scenes and any type of camera perspective.

Learn More at the Official Product Page
Join our Discord

Get in touch, we would love to hear your story, help promote and feature your work.

==
* * Amplify Bundle -节省25% * *
获奖的基于节点的着色器编辑器
放大冒名顶替者- 1点击冒名顶替者创建者
放大LUT包- 200+ LUT分级预置

了解更多:捆绑包细节

*警告*
为了方便起见,请务必加入GitHub项目。
HD和轻量级的支持只提供到后期处理V2。
内置渲染器不支持PPS。


关于我们当前的软件包:
获奖的基于节点的着色器编辑器
放大冒名顶替者- 1点击冒名顶替者创建者


放大闭塞2.0开始交付一个新的工业标准,为快速,高质量的屏幕空间环境闭塞在统一。这个免费的更新完全停止了hbabased技术支持更优越的地面真相环境闭塞(GTAO),使质量和精度更接近传统的光线追踪。

一个真正的多功能包,它提供了一个高度鲁棒和有效的方式来模拟环境遮挡和接触阴影。现在你可以减弱反射在闭塞的地区,使对象实际上连接到世界和添加真正的深度到你的场景最小的努力。
点击这里看到它在行动或检查我们的Unity论坛线程更多的信息。

它是一个轻量级的解决方案控制台,移动设备(GL ES 3.0,金属),桌面,甚至VR,更高的质量和更准确的标准SSAO技术。与其他解决方案相比,它提供了优越的性能缩放和稳定的帧率,即使在结合高分辨率和大的采样半径。

特性
•地面真相环境遮挡
S4、Xbox One和开关兼容
•单道和多道VR(已知问题)
•比放大遮挡1.0快2倍
•修正了空间和时间过滤器
•显著更高质量的
•更高的灵活性
•在全高清的中档GPU上小于1毫秒
•准确和快速执行
•延迟和转发呈现
BR兼容的注入模式
•每个相机有多个AO实例
•提高了时间稳定性
•减少重影
•高级遮挡近似
•广泛的模糊和强度控制

典型的后处理遮挡技术使直射光变暗,就像他们使相机的其他所有可见的东西变暗一样,这导致强烈的非自然遮挡,甚至在明亮的表面上。我们的实现提供了一个可选的延迟路径应用模式,该模式在直接照明舞台之前注入SSAO,以提供自然的、pbr -精确的结果。

这个解决方案也提供了大量的质量改进,以遮挡在遥远的表面,甚至当使用一个大的核半径,由于优越和工件免费遮挡近似时,比任何目前可用的SSAO解决方案。这是伟大的为小和大规模的场景和任何类型的相机透视。



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