xlua热更记录
1、 Lua doString error: XLua.LuaException: xlua.access, no field __Hotfix0_ForwardResetLua doString error: XLua.LuaException: xlua.access, no field __Hotfix0_ForwardReset
stack traceback::in field 'access'
xluasrc:98:in field 'hotfix'
Lua/xlua/util:112:in function 'Lua.xlua.util.hotfix_ex'
Lua_GameFramework:10:in method 'InitHotfix'
Lua_GameMain:91:in method 'ReloadScript'
:1:in main chunk
LuaEnv.cs:442
LuaEnv.cs:275
LuaEnv.cs:289
LuaScriptMdl.cs:569解决方法: ClearGenerated Code => Generated Code => Hotfix Inject In Editor 重新注入一遍
2、lambda表达式在xlua中的写法
c#
()=>{ mUIMgr.CloseDialog(Type);}xlua
function a()
local f2 = function ()
self.mUIMgr:CloseDialog(Type)
end
end
或
function a()
functionf2()
self.mUIMgr:CloseDialog(Type)
end
end(会被检测出模块泄露的风险,但是暂时还没遇到泄露的情况)
3、xlua实现委托
xlua委托的官方Github链接link.
C#
publicclassTestClass{publicvoidOnClickBtn(Object a){}}publicdelegatevoidVoidDelegate(int a);xlua
--把C#的函数赋值给一个委托字段
(参数含义是个人理解,欢迎指正)
--CS.VoidDelegate:publicdelegatevoidVoidDelegate(int a);--obj:Event delegate's target object.(事件委托的目标对象);静态方法这里填nil
--CS.TestClass:类名
--OnClickBtn:方法名
--{typeof(CS.System.Object)}:OnClickBtn方法参数类型
local func3 = util.createdelegate(CS.VoidDelegate , obj, CS.TestClass, 'OnClickBtn',{typeof(CS.System.Object)})-- description: 直接用C#函数创建delegate
local functioncreatedelegate(delegate_cls, obj, impl_cls, method_name, parameter_type_list)local flag =enum_or_op_ex(CS.System.Reflection.BindingFlags.Public, CS.System.Reflection.BindingFlags.NonPublic,
CS.System.Reflection.BindingFlags.Instance, CS.System.Reflection.BindingFlags.Static)local m = parameter_type_list andtypeof(impl_cls):GetMethod(method_name, flag, nil, parameter_type_list, nil)ortypeof(impl_cls):GetMethod(method_name, flag)return CS.System.Delegate.CreateDelegate(typeof(delegate_cls), obj, m)
end4、xlua重写的C#方法的参数中带有委托
c#
//声明AddTimer(float,bool,Delegate d);//调用
T.AddTimer(0.7f,false, PlayEffect);xlua
functiona()
local delegate= function ()
self:PlayEffect()
end
self.mTimerMdl:AddTimer(0.7,false,delegate)
end5、xlua调用的C#方法是扩展方法的
xlua不能像c#一样通过实例去调用,只能像调用静态方法一样调用,命名空间.类名.方法
c#
//方法namespaceK{classL{AddTimer(this GameObject,string);}}//调用this.gameobject.AddTimer(string);xlua
functiona()
CS.K.L.AddTimer(GameObject,string);
end
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