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楼主: gsyhgz

[脚本] unity3d用于加密获取CPU序列号、硬盘ID、网卡MAC地址

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发表于 2013-4-19 13:23 | 显示全部楼层 |阅读模式
代码部分:
using System.Management;
using System.Management.Instrumentation;
private void GetInfo()  
   {  
    string cpuInfo = "";//cpu序列号  
    ManagementClass cimobject = new ManagementClass("Win32_Processor");  
    ManagementObjectCollection moc = cimobject.GetInstances();  
    foreach(ManagementObject mo in moc)  
    {  
     cpuInfo = mo.Properties["ProcessorId"].Value.ToString();  
     Response.Write ("cpu序列号:"+cpuInfo.ToString ());  
    }
    //获取硬盘ID  
    String HDid;  
    ManagementClass cimobject1 = new ManagementClass("Win32_DiskDrive");  
    ManagementObjectCollection moc1 = cimobject1.GetInstances();  
    foreach(ManagementObject mo in moc1)  
    {  
     HDid = (string)mo.Properties["Model"].Value;  
     Response.Write ("硬盘序列号:"+HDid.ToString ());  
    }

    //获取网卡硬件地址


    ManagementClass mc = new ManagementClass("Win32_NetworkAdapterConfiguration");  
    ManagementObjectCollection moc2 = mc.GetInstances();  
    foreach(ManagementObject mo in moc2)  
    {  
     if((bool)mo["IPEnabled"] == true)  
      Response.Write("MAC address\t{0}"+mo["MacAddress"].ToString());  
     mo.Dispose();  
    }  
   }

    public static float GetCPUPersent()
    {
        float cpuload = 0;
        const string categoryname = "processor";
        const string countername = "% processor time";
        const string instancename = "_total";
        PerformanceCounter pc = new PerformanceCounter(categoryname, countername, instancename);
        int i = 10;
        while (i > 0)
        {
            Thread.Sleep(1000); // wait for 1 second
            cpuload = pc.NextValue();
            if (cpuload > 0)
            {
                break;
            }
            i--;
        }
        return cpuload;
    }
      public static void GetDiskSpace(string path, out long DiskAll, out long DiskActive)
    {
        DiskAll = 0;
        DiskActive = 0;
        long a, b, c;
        int aaa = GetDiskFreeSpaceEx(path, out a, out b, out c);
        DiskAll = (long)(b / 1024 / 1024);
        DiskActive = (long)(a / 1024 / 1024);
    }
    public static void GetMemoryInfo(out uint MemoryAll, out uint MemoryUsed)
    {
        MemoryAll = 0;
        MemoryUsed = 0;
        MEMORY_INFO MemInfo = new MEMORY_INFO();
        GlobalMemoryStatus(ref  MemInfo);
        MemoryAll = MemInfo.dwTotalPhys / 1024 / 1024;
        MemoryUsed = (MemInfo.dwTotalPhys - MemInfo.dwAvailPhys) / 1024 / 1024;
    }



    [DllImport("kernel32")]
    public static extern void GlobalMemoryStatus(ref  MEMORY_INFO meminfo);
    //定义内存的信息结构  
    //unity3d教程网:www.unitymanual.com
    [StructLayout(LayoutKind.Sequential)]
    public struct MEMORY_INFO
    {
        public uint dwLength;
        public uint dwMemoryLoad;
        public uint dwTotalPhys;
        public uint dwAvailPhys;
        public uint dwTotalPageFile;
        public uint dwAvailPageFile;
        public uint dwTotalVirtual;
        public uint dwAvailVirtual;
    }
    [DllImport("kernel32.dll", EntryPoint = "GetDiskFreeSpaceExA")]
    public static extern int GetDiskFreeSpaceEx(string lpRootPathName, out long lpFreeBytesAvailable, out long lpTotalNumberOfBytes, out long lpTotalNumberOfFreeBytes);
 楼主| 发表于 2013-4-19 13:24 | 显示全部楼层
发布出来的格式怎么变成这样了?
发表于 2017-2-9 13:00 | 显示全部楼层
好帖就是要顶
发表于 2017-2-9 12:39 | 显示全部楼层
顶顶多好
发表于 2017-2-9 12:57 | 显示全部楼层
难得一见的好帖
发表于 2017-2-9 13:18 | 显示全部楼层
说的非常好
发表于 2017-2-9 12:40 | 显示全部楼层
很好哦
发表于 2017-4-17 20:16 | 显示全部楼层
楼主是超人
发表于 2017-4-17 20:22 | 显示全部楼层
顶顶多好
发表于 2017-4-17 20:10 | 显示全部楼层
说的非常好
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