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[源码] Unity3D简单的对话框项目包

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发表于 2012-11-26 11:40 | 显示全部楼层 |阅读模式
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资源名称: Unity3D简单的对话框项目包 (发帖教程)
版本: (版本)
资源等级: 1
资源格式: .rar (链接失效请点击帖子右下方举报通知管理员)
资源大小: 2MB (默认:MB)
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本帖最后由 monery8 于 2012-11-26 11:42 编辑


[code=csharp]
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;

public class MessageBoxScript : MonoBehaviour
{
    //ENUMS
    public enum Position { Top, Middle, Bottom }
    public enum TextColor { Red, Blue, Green, Cyan, Purple,
        DarkGreen, Goldenrod, DarkRed, Teal, Black, Gray}

    //VALUES AND STRUCTS
    const int BOX_LENGTH = 600;
    const int BOX_HEIGHT = 100;
    const int BUTTON_WIDTH = 300;
    const int BUTTON_HEIGHT = 30;
    const int FACE_SIDE = 50;

    static GUISkin cyanGUI;
    static string msgName, buttonText1, buttonText2, buttonText3, buttonText4, wordLabel, message;
    static bool[] mGo;
    static bool showText, showBox, showButton;
    public static float letterPause = 0.01f;
    static GUIStyle nameFont, textFont;
    static Texture face;
    static float letterPause1;
    static float letterPause2 = 0.25f;
    static int messageBox_xPos, messageBox_yPos, numButtons;
    static string[] continues;

    void Awake()
    {
        continues = new string[4];
        mGo = new bool[4];
        nameFont = new GUIStyle();
        textFont = new GUIStyle();
    }

    /// <summary>
    /// Will display a message box.
    /// </summary>
    /// <param name="face_">the graphical icon of the character who is talking</param>
    /// <param name="nameF">determine the color of the name of the person Talking</param>
    /// <param name="mName">The name of the person talking </param>
    /// <param name="textF">Whether to make the box transparent or opaque</param>
    /// <param name="messagePos">Where the message is displayed on the screen</param>
    /// <param name="boxShow">Show the message box or make it transparent?</param>
    /// <param name="_text">The string to display in the message</param>
    /// <param name="buttons">The text displayed on the buttons</param>
    public static void MessageBox(Texture face_, TextColor nameF,
        TextColor textF, Position? messagePos, string mName, bool boxShow, string _text,
        string[] buttons)
    {
        if (buttons.Length > 4)
        {
            Debug.LogError("MessageBox Cannot display more than 4 buttons!");
            return;
        }
        wordLabel = "";
        showText = true;
        showButton = false;
        nameFont.normal.textColor = ConfigureColor(nameF);
        textFont.normal.textColor = ConfigureColor(textF);
        textFont.wordWrap = true;
        textFont.fixedWidth = 540;
        face = face_;
        showBox = boxShow; //Display the window?
        ConfigurePosition(messagePos);
        msgName = mName; //get the Name
        message = _text; //get the message text
        continues = buttons; //How many responses?
    }

    public static Color ConfigureColor(TextColor color)
    {
        switch (color)
        {
            case TextColor.Blue:
                return Color.blue;
            case TextColor.Cyan:
                return Color.cyan;
            case TextColor.DarkGreen:
                return new Color(.2f, .5f, 0);
            case TextColor.DarkRed:
                return new Color(.5f, 0, 0);
            case TextColor.Goldenrod:
                return new Color(.855f, .647f, .126f);
            case TextColor.Gray:
                return Color.gray;
            case TextColor.Green:
                return Color.green;
            case TextColor.Red:
                return Color.red;
            case TextColor.Teal:
                return new Color(0, .5f, .5f);
            case TextColor.Purple:
                return new Color(.6f, 0, 1);
            default:
                return Color.black;
        }
    }

    public static void ConfigurePosition(Position? pos)
    {
        messageBox_xPos = (Screen.width / 2) - (BOX_LENGTH / 2); //Make the window in the center of the screen
        if (pos == Position.Middle) //Message at the middle of the screen
        {
            messageBox_yPos = (Screen.height / 2) - (BOX_HEIGHT / 2);
        }
        else if (pos == Position.Top) //Message at the top
        {
            messageBox_yPos = 30;
        }
        else  //Message at the bottom (default)
        {
            messageBox_yPos = Screen.height - BOX_HEIGHT - (2 * BUTTON_HEIGHT);
        }
    }

    /// <summary>
    /// Will display the characters in a typewriter effect
    /// </summary>
    /// <param name="m">The string to parse and display</param>
    IEnumerator TypeText(string m)
    {
        for (int index = 0; index < m.Length; index++)
        {
            letterPause1 = letterPause; //Make the pause the default time
            if (m[index] == '$')
            {
                letterPause1 = letterPause2; //Make the pause longer
            }
            else if (m[index] == '~')
            {
                wordLabel += '\n';
            }
            else
            {
                wordLabel += m[index]; //Add the current letter to the sentence
            }
            yield return new WaitForSeconds(letterPause1);
        }
        yield return StartCoroutine(ContinueButton()); //Call the ContinueButton method
        showButton = true; //Show the GUI button
    }

    //Wait to show the Continue button
    IEnumerator ContinueButton()
    {
        yield return new WaitForSeconds(0.1f); //Wait for 0.1 seconds
    }

    // Update is called once per frame
    void OnGUI()
    {
        if (showBox)
        { //If the Show Box flag is selected.
            GUI.Box(new Rect(messageBox_xPos, messageBox_yPos, BOX_LENGTH, BOX_HEIGHT), ""); //The message box
        }
        //Below is where the name goes
        GUI.Label(new Rect((messageBox_xPos + FACE_SIDE + 10), (messageBox_yPos + 3), (BOX_LENGTH - 30), (BOX_HEIGHT - 10)), msgName, nameFont);
        //Below is where the text goes
        GUI.Label(new Rect((messageBox_xPos + FACE_SIDE + 10), (messageBox_yPos + 28), (BOX_LENGTH - 30), (BOX_HEIGHT - 10)), wordLabel, textFont);
        //Below is there the face graphic goes
        GUI.DrawTexture(new Rect(messageBox_xPos + 10, messageBox_yPos + 3, FACE_SIDE, FACE_SIDE), face, ScaleMode.StretchToFill, true, 0);
        DisplayInputButtons(continues);
    }

    void Update()
    {
        if (showText)
        {
            StartCoroutine(TypeText(message));
            showText = false;
        }
    }

    //Return the integer mapping to the response
    public static int getCont()
    {
        for (int i = 0; i < mGo.Length; i++)
        {
            if (mGo == true)
            {
                return i;
            }
        }
        return -1;
    }

    public static void ResetButton()
    {
        for (int i = 0; i < mGo.Length; i++)
        {
            if (mGo == true) mGo = false;
        }
    }

    /// <summary>
    /// Will display the response options
    /// </summary>
    /// <param name="buttons">The array of strings for the buttons</param>
    void DisplayInputButtons(string[] buttons)
    {
        Rect[] butPos = new Rect[buttons.Length];
        int length = 0;
        //Determine which display to show based on which button strings are null.
        for (int i = 0; i < buttons.Length; i++)
        {
            if (buttons != null) length = i + 1;
        }
        switch(length)
        {
            case 1:
                butPos[0] = new Rect(messageBox_xPos + (BOX_LENGTH / 2) - (BUTTON_WIDTH / 2), messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                break;

            case 2:
                butPos[0] = new Rect(messageBox_xPos + (BOX_LENGTH / 2) - BUTTON_WIDTH, messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                butPos[1] = new Rect(messageBox_xPos + (BOX_LENGTH / 2), messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                break;

            case 3:
                butPos[0] = new Rect(messageBox_xPos + (BOX_LENGTH / 2) - BUTTON_WIDTH, messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                butPos[1] = new Rect(messageBox_xPos + (BOX_LENGTH / 2), messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                butPos[2] = new Rect(messageBox_xPos + (BOX_LENGTH / 2) - (BUTTON_WIDTH / 2), messageBox_yPos + BOX_HEIGHT + BUTTON_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                break;

            case 4:
                butPos[0] = new Rect(messageBox_xPos + (BOX_LENGTH / 2) - BUTTON_WIDTH, messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                butPos[1] = new Rect(messageBox_xPos + (BOX_LENGTH / 2), messageBox_yPos + BOX_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                butPos[2] = new Rect(messageBox_xPos + (BOX_LENGTH / 2) - BUTTON_WIDTH, messageBox_yPos + BOX_HEIGHT + BUTTON_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                butPos[3] = new Rect(messageBox_xPos + (BOX_LENGTH / 2), messageBox_yPos + BOX_HEIGHT + BUTTON_HEIGHT, BUTTON_WIDTH, BUTTON_HEIGHT);
                break;
        }
        if (showButton)
        {
            for (int i = 0; i < buttons.Length; i++)
            {
                mGo = GUI.Button(butPos, buttons);
                if (mGo) cyanGUI = null;
            }
        }
    }
}
[/code]

[code=csharp]using UnityEngine;
using System.Collections;

public class Program : MonoBehaviour
{
    public GUISkin cyanSkin;
    public Texture face;
    bool talk;
    string[] responses = { "Hello", "Bye" };
    string[] responses2 = { "Bye" };

    IEnumerator Start()
    {
        MessageBoxScript.MessageBox(face, MessageBoxScript.TextColor.Blue,
        MessageBoxScript.TextColor.Cyan, MessageBoxScript.Position.Bottom, "Foo-Man", true, "Hello World!",
        responses);
        talk = true;

        while (talk)
        {
            if (MessageBoxScript.getCont() == 0)
            {
                talk = false;
                MessageBoxScript.MessageBox(face, MessageBoxScript.TextColor.Blue,
                MessageBoxScript.TextColor.Cyan, MessageBoxScript.Position.Bottom, "Foo-Man", true, "Yay!$$ Blah blah blahbitty-blah blah blah!",
                responses2);
            }
            yield return null;
        }
    }
}
[/code]

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发表于 2012-11-27 16:03 | 显示全部楼层
好长啊,拿回去慢慢看
发表于 2013-2-4 13:32 | 显示全部楼层
thanks buddy
发表于 2013-2-4 13:34 | 显示全部楼层
thanks buuddy
发表于 2013-7-29 08:42 | 显示全部楼层
学习学习,多谢分享!
发表于 2014-1-25 11:01 | 显示全部楼层
呃,就这样么?不过,还是谢谢楼主分享~
发表于 2017-4-15 21:08 | 显示全部楼层
很不错
发表于 2017-4-15 21:19 | 显示全部楼层
楼主是超人
发表于 2017-4-15 21:12 | 显示全部楼层
顶顶多好
发表于 2017-4-15 20:45 | 显示全部楼层
说的非常好
懒得打字嘛,点击右侧快捷回复 【右侧内容,后台自定义】
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