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[脚本] Core GameKit 游戏开发核心库

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发表于 2020-7-7 08:00 | 显示全部楼层 |阅读模式
资源信息 Asset Information
资源名称: Core GameKit (发帖教程)
版本: 3.2.8.9 (版本)
资源等级: 4
资源格式: .unitypackage (链接失效请点击帖子右下方举报通知管理员)
资源大小: 3.8MB (默认:MB)
下载地址: 请先登录 (购买积分)
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Full pooling, spawning, wave & combat systems included!

Included pooling system "Pool Boss" sold as standalone here. Upgrade pricing available if you own Pool Boss!

Dramatically speed up your time to market for your new 3D or 2D game with Core GameKit! We've covered most of your bases with full pooling & combat systems, pickup support (for coins / health packs etc.), Player (and enemy) stat modification, enemy wave set up and level design tools with all the options you need! All done in minutes with no coding required! Web Demo!

Videos | Docs | API | Forums | Unity Thread

:: Pooling - Full object pool system included to avoid Instantiate and Destroy calls! Supports Addressables now.

:: Flexible - Use the value of any World Variable for any Core GameKit Inspector field (a la Playmaker)!

:: No coding - Support for all Unity 4.6 UI events!

:: Events - Support for Unity 2D collisions and triggers!

:: Global waves - each can trigger any number of spawners. Speed up level design massively!

:: Triggered Spawners - these spawn when certain events occur, like a trigger, becoming visible, etc. Can contain nested child spawners!

:: Prefab Pools - these allow you to set up probability of prefabs coming from spawners. Item A should appear 5 times as often as Item B.

:: Killable - this Swiss army knife script gives you hit points, attack points, a full combat system, filters for fine hit detection control, prefab replacement and manipulates World Variables. Can also be used for pickup items such as coins or health packs!

:: World Variables - set up any number of World Variables like score and health. Have Killables change them when you destroy enemies, pick up health packs, etc. You can also set up waves to repeat until World Variables reach a certain value and a lot more!

Third Party Integrations:
- NGUI
- Playmaker
- Behavior Designer
- Bolt Visual Scripting
- NodeCanvas
- ICode (was AI For Mechanim)
- Dialogue System

Core GameKit works on Unity 5.2+, free and pro!
==
完全池,产卵,波浪和战斗系统包括!

包括池系统“池老板”作为独立出售在这里。升级价格可用,如果你自己的泳池老板!

极大地加快了您的时间,为您的新3D或2D游戏与核心GameKit市场!我们已经覆盖了你的大部分基地,提供了完整的池和战斗系统,拾取支持(硬币/生命包等),玩家(和敌人)属性修改,敌人波设置和关卡设计工具,所有你需要的选项!所有这些都在几分钟内完成,不需要编码!Web演示!

视频|文档| API |论坛| Unity线程

::池-包含完整的对象池系统,以避免实例化和销毁调用!现在支持可寻址。

灵活-为任何核心游戏套件检查器字段使用任何世界变量的值(la组织者)!

::不编码-支持所有Unity 4.6 UI事件!

::事件-支持Unity 2D碰撞和触发器!

::全球海浪-每个可以触发任意数量的产卵者。极大地加速了关卡设计!

触发产卵-这些产卵时,某些事件发生,如触发,变得可见,等等。可以包含嵌套的子生成器!

::预置池-这些允许你建立概率预置来自产卵。A项出现的频率应该是B项的5倍。

这个瑞士军刀脚本给你的生命点,攻击点,一个完整的战斗系统,过滤器精确的打击检测控制,预置替换和操纵世界变量。也可以用来拾取物品,如硬币或健康包!

::世界变量-设置任何数量的世界变量,如得分和健康。当你消灭敌人,捡到生命包时,杀戮属性会改变。你也可以设置wave来重复,直到世界变量达到一定的值或者更多!

第三方集成:
——同时
——组织核心
——行为设计师
- Bolt可视化脚本
——NodeCanvas
- ICode(为Mechanim的AI)
——对话系统

核心GameKit工作在Unity 5.2+,免费和专业!

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