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unity 捏脸换装uma插件常用操作

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发表于 2022-9-26 12:58 | 显示全部楼层 |阅读模式
常用操作


  • 创建uma-core-text recipe
  • 创建uma-core-race data
  • 选中模型rig-animation type设置humanoid-apply-configure-uma菜单栏Extract T-pose
  • race data设置Race Name,T-pose,Base Race Recipe
  • text recipe设置RaceData
  • Slot Builder-菜单栏uma,Slot Builder-拖动fbx的skinned mesh renderer到seams mesh,UMAMeterial设置成UMA_Cutout_Diffuse_Normal_Specular,slot destination folder设置生成的slot目录,                                                                                                                                                勾选Create Overlay,Binary Serialization,Add To Global Library,设置Keep Bones Containing值为seams mesh的Root Bone,拖动skinned mesh renderer到slot mesh,点击生成slot name,点击create slot生成slot
  • slot overlay-material设置3,拖动textures的纹理到_maintex,_bumpmap,_specglossmap
捏脸               

一、调整骨骼                                                                                                                               


  • 创建uma-DNA-dynamicconvertercontroller
  • 创建uma-DNA-dynamicdnaasset
  •   dynamicdnaasset设置-填写addname-add
  •   dynamicconvertercontroller设置-dna asset-add converters(skeletondnaconverter)-add-add modifier填入xx骨骼名-scale-add-modifying dna-+-选择dna name
  •   race data设置,拖动dna converter到dna converter list
二、调整blendshape


  • 场景里创建gameobject,添加morphsetdnaconverterbehaviour脚本,创建预制体xxconverter
  • 创建uma-DNA-dynamicdnaasset
  • 创建uma-dna-legacy-morphsetdna
  • dynamicdnaasset设置-填写addname-add-dnatypehash,edit-复制值
  • morphsetdna设置-张贴值到dnatypehash-dnamorphs下点+-填写dnaname-blendshapeone(这个值来自blender里的blendshape,在场景里dynamic character avatar节点下的umarenderer的blendshapes里也有)
  • 预制体xxconverter设置-张贴值到dnatypehash-分别拖动上面创建的2个到dnaasset和morphset
  • race data设置,拖动xxconverter到dna converter list
  • 场景里dynamic character avatar设置-advanced options-enabled "load blendshapes"
  • 运行场景-dynamic character avatar-uma data-dna-切换到这里创建的dynamicdnaasset-拖动即可进行捏脸
换装


  • 创建uma-core-overlay asset
  • 创建uma-dcs-wardrobe recipe
  • overlay asset设置-overlay name-material-add slot-_maintex
  • wardrobe recipe设置-race data-wardrobe slot-add overlay
  • 运行后将wardroberecipe拖动到load default recipes即可
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